//Tutorial : Advanced 3D Handpainted Character In Blender and Zbrush
In this tutorial Im going to walk you through the process and best practice of creating a hand-painted character based on league of legends style.
you are gonna learn the entire production pipeline from beginning to end you are gonna learn how to use the primitives to block the base mesh in Blender, move it to Zbrush to sculpt, and how to utilize the baked maps to do texturing
If you love making hand-painted 3d model and wanting to improve in this area, this tutorial is for you.
The whole tutorial is about 12 hours, its ridiculously long, I know! But you will benefit a lot from it,so lets get started.
The package contains the following:
12 hours of tutorial with voice recorded.
Zbrush fbx and texture files
Screenshots
Important:
Animation course will be in a separated package
Idle was created by David March
David's Linkedin: https://www.linkedin.com/in/david-march-ba00052/